Whose Fetish Is That?

This week we discuss the Second Life first user experience, Premium destinations, Direct Delivery in SL, FFL blogging, Pinterest, cool new apps and more!

This week’s topics include:

Guests:

Bernhard Drax (Draxtor Despres) is a musician, new media producer, and machinima journalist.

Karl Stiefvater (Qarl Fizz, formerly Qarl Linden) is visual effects artist, software developer, and interactive designer extraordinaire.

Thank you to our sponsor, Pretty Feet!

About Kim/Gianna

Kimberly Winnington (SL: Gianna Borgnine) is the Emmy nominated owner and CEO of Sand Castle Studios, LLC, a company dedicated to helping organizations maximize the full potential of virtual worlds and social media by creating interactive, social, and 3D experiences. For the last 5 years, Kimberly has helped SCS clients stay ahead of the curve and is a respected resource for information on current and developing trends, social media, and immersive experiences.
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8 Responses to Whose Fetish Is That?

  1. draxtor says:

    Since I have been identified as a spammer I may as well: the dear friend I helped to get into SL the other day is talented fashion designer Nicole Gade – her website is http://nicolegade.de/ & if you want to help her get acquainted to our world, please befriend and encourage [not SPAM] her – https://my.secondlife.com/nicolegade
    Now on to sending random IM’s to SLers and liking my own status on FB [thank you Gianna :)]

  2. Crap Mariner says:

    Listened with my wackadoodle-tinted glasses on.

    Taking notes… writing reactions… tap tap tap… hitting Control-A… Delete…

    Time for lunch.

    -ls/cm

  3. Catherine Jade says:

    Draxtor, I counted at least 7 times your @draxtor account promoted the latest Fluffy episode on twitter alone. Then, add in all the promotions from other accounts and social networks. Don’t you think that qualifies you as a spammer?

    • Crap Mariner says:

      @Catherine – I think of it more of a drinking game than Spamming now.

      -ls/cm

    • draxtor says:

      Catherine just like the guy who sends out the Viagra email to millions of people every hour I do feel an intense sense of pride in what our team does with comedy machinima in SL and want to share the labor of love as widely as possible. But seriously: when we release a new vid [be it Flufee or more serious reportage] I IM each person on my SL friendlist directly. The ensuing conversations are a big part of my social interaction in SL & they are quite wonderful! I spend hours sending out the message ["hey friends, a new vid is in the house and we are proud of it!"] and many more receiving feedback, suggestions, ideas & general “hey how are you – what have you been up to?” – conversation re-starters. Marvelous really! As far as Twitter goes – I am not at all up to speed as to how the rules are on there. Maybe you can point me to a document of conduct/etiquette? I do want to learn and fit in you know so I can bring the balance between tweeting comcast hate, tea party news and Fluffmeister goodness in line with what is socially acceptable! I am not sure how spam is defined but I would want to challenge that Viagra guy – is he getting daily feedback and thank-you-for-sharing-gosh-almost-missed-that-one and requests to help out/donate product/do a cameo on the show? Not sure! So my suggestion: unfollow me on Twitter [benefit: you won't see the annoying convos about social justice] and befriend me in SL [benefit: we can have real conversations - I don't bite...too hard anyway]

  4. Medhue says:

    People need to start paying attention to their Draw Weight for Avatars. This is the old Avatar Rendering Cost (ARC). This will tell the users if the items they are wearing is causing lag. If you ask me, Clothing or anything you were should have a Display Cost. Every items now has a display cost, and this should be just as important as prim count or land impact.

    I’ve been to Wilderness, but I didn’t see any animated animals, except the pathfinding yak. I will go back and give a deeper critism later. I went there the first 2 days, and I liked it very much, accept the animals not moving.

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