Weak Sauce

This week we discuss the changes to Second Life’s TOS, the release of PS4, Oculus Rift, Snapchat and more!

This week’s topics include:

Guests:

Karl Stiefvater (Qarl Fizz, formerly Qarl Linden) is visual effects artist, software developer, and interactive designer extraordinaire.

William Reed Seal-Foss is a 3D artist and virtual world content creator.

Thank you to our sponsors – Botgirl’s Digital PlaygroundAngelRED CoutureKahruvel Design and Virtual Vision 2020

About Kim/Gianna

Kimberly Winnington (SL: Gianna Borgnine) is the Emmy nominated owner and CEO of Sand Castle Studios, LLC, a company dedicated to helping organizations maximize the full potential of virtual worlds and social media by creating interactive, social, and 3D experiences. For the last 5 years, Kimberly has helped SCS clients stay ahead of the curve and is a respected resource for information on current and developing trends, social media, and immersive experiences.
This entry was posted in Podcast and tagged , , , , , , , , , , , , , , , , , , , . Bookmark the permalink.

9 Responses to Weak Sauce

  1. Cathy Foil says:

    WELCOME BACK!!!
    I am so happy to hear all of you again! :D
    I knew checking for a new show every Friday would pay off.
    I swear I am not a stalker…. LOL

    I have only listened to the first few minutes so I don’t know if you had touched on an idea I put out there in one of the many comments I made from your last show. I know I hate it too when someone is an idea person and just IMs me with ideas for products to make for second life. My main purpose for the idea is to try and get Karl excited about being involved with virtual worlds again be it SL or some other platform.

    Anyway if you missed it my idea it was for a server not owned by LL to be used by residents to log into SL with using third party viewers but that the server not owned by LL would use the viewer standard LL viewer code to log into LL server with. Why? Because that would allow third party viewers to not have to deal with LL rules for shared experience.

    All LL would see is people logging in with the default viewer. The third party viewers would be free to make any viewer side features they want including new default avatars and the most awesome Mesh Deformer.

    Also the server not owned by LL could add its own objects and assets on top of SL’s such as mesh objects. Anyone logged in through this third party server would see the objects but those logged directly into LL’s server would not.

    The third party server would not be restricted by LL’s rules or old code. Think of the third party server as an Augmented Virtual Reality for Virtual Worlds. It adds to SL without putting anymore strain on LL servers.

    This third party server could have its own marketplace. In SL you can easily make your avatar invisible or all avatars invisible and then replace them with new mesh avatars through the third party server.

    I know you probably won’t mention the idea and it is probably not feasible or is stupid but that is OK. I think you guys are great. So glad you are back!

  2. Ciaran Laval says:

    For the love of all things linkable will you please get the bleeping bleep machine working!

    The TOS is a Linden Lab TOS, the most controversial parts are lifted from the old Desura TOS, before LL even owned it. The issue seems to be LL wanting a one size fits all TOS, they seem to be reluctant to water down the terms they get from Desura users, why they need that level of rights is another matter, but that appears to be the source of the issue.

    This doesn’t make it ok to apply those terms to SL, but I firmly believe that’s why the terms appeared.

  3. The good news is that Cyan is going back to its roots. All three brothers are back together for the new Obduction adventure. Rand (programmer), Robyn (artist) and Ryan (writer) all worked on Myst. Their most successful games, Myst and Riven, were done on their own. Things seem to have gone wonky when they began working with big game publishers and lost control of some of their IP and direction of the overarching narrative and gameplay. Obduction is supposed to be about the same size game as Myst was. One of their reasons for doing a Kickstarter for Obduction was to keep creative control of their game. Rand was interviewed by PC World this week and said, “We had our Broderbund days and that was a pretty good publisher as far as that goes, but we also had horror stories with a few other ones. Anyway, long story short, the whole idea of being in control of your destiny and publishing yourself and being able to do things this way is a breath of fresh air even if they’re not as big of projects as a publisher might fund, they’re more efficient because the publisher can sometimes delay a project. They’ll say, “Can you guys do this?” or “Can you guys change this?” or “Can you put more guns in it?” or something like that.”

    Edited
    http://www.pcworld.com/article/2063394/rand-miller-the-man-who-made-myst-talks-with-us-about-his-new-project-obduction.html

    Deep Dive
    http://www.pcworld.com/article/2063396/deep-dive-with-myst-co-creator-rand-miller-the-full-interview.html

    I’m excited for this new game and, by the looks of it (just need about $10,000 for Oculus Rift and language localization suppoort), they should hit thier Oculus stretch goal of $1.3 MIL.

    The Forest of Kahruvel on Second Life’s mainland was very much inspired by Cyan and it’s Myst universe.

  4. Cathy Foil says:

    I really wish we could edit our replies. I was in a hurry and didn’t have time to proof read what I had wrote. One sentence in particular was very difficult to follow “the server not owned by LL would use the viewer standard LL viewer code to log into LL server with”

    What I was trying to say was that the third party server would use code identical to LL’s default viewer to log into SL with so that all LL would see is that people were logging in with the default viewer even though the person logging in was really using a third party viewer.

    I see using third party servers as a way virtual worlds could evolve without getting stuck using out date technology and code. See as more and more people start using the third party server and more and more assets are created for the third party server such as mesh objects, animations, textures and game engines, people would just slowly turn more and more things off in their preferences for SL such as sky, ground, water, objects and so on all while never losing legacy assets. Those on older computers would still be able to access SL by logging directly into LL server.

    Best of all any assets that are loaded solely on the third party server do not have to follow LL TOS since LL would not own the third party server.

    The benefits to SL and LL is that the third party server would keep SL alive for a very very long time. How by keeping the SL community alive even if most people are just using LL servers to IM each other with.

    As far as the new TOS is concerned I hate it and it just drops my opinion of LL that much lower. If they can change the TOS with just a few key strokes then they can just as easily change it back. Any delay in doing so just tells me that the change was intentional and as usual their reasoning doing so we will most likely never know because they like to keep us in the dark. I really like to know if since they now basically own everything in SL and that there is plenty of things that are breaking the copyright laws if LL is now also guilty of breaking copyright laws and could be held accountable especially if the original resident has deleted their account but if LL still continues to sell their stuff on the MarketPlace receiving 100% of the profits?

    I have watched a lot of YouTube videos about the CastAR Virtual Reality Glasses. It is an awesome system! Since each wearer is only seeing the images projected from their glasses two or more people be seeing totally different views not just different angles but different content all together. For example two people can play two different games at the same time on the same screen or two different tv shows or movies.

    I can see so many potential uses for glasses like these. Could you cover the visor of your motorcycle helmet with the reflective surface so you could see 360 degrees around you without having to turn your head? Center vision would be normal but squeezed into the far right and left sides of your vision would be what is behind you. Or perhaps just one horizontal band above or below your normal line of site that would show you what is beside and behind you. Basically virtual rear view mirrors.

  5. What I do not understand about the TOS flap is LL’s reluctance to accommodate SL resident objections. They could put in anything we want, if the time comes when they want to take our stuff back they reserve the right to change it again!

  6. Damien Fate says:

    So glad to have you back :)

  7. Chris says:

    I am concerned the steam box is going to be a fail from valve as we already have the xbox one and the ps4, it is really difficult to achieve supporters when we have these two on the marketplace :)

  8. Pingback: 2013 Reviewed » Ciaran Laval

Leave a Reply

Your email address will not be published. Required fields are marked *

You may use these HTML tags and attributes: <a href="" title=""> <abbr title=""> <acronym title=""> <b> <blockquote cite=""> <cite> <code> <del datetime=""> <em> <i> <q cite=""> <strike> <strong>