The Virtual Winds of Change

This week we talk about some new features that have been recently implemented by Linden Lab, we discuss new research that finds that virtual worlds can cause behavioral changes, we take a closer look at the role of art in Second Life, and more!

This week’s topics include:

Guests:

William Reed Seal-Foss (Reed Steamroller) is a 3D artist and virtual world content creator for Sand Castle Studios, LLC.

Bernhard Drax (Draxtor Despres) is a musician, new media producer, and machinima journalist.

Karl Stiefvater (Qarl Fizz, formerly Qarl Linden) is visual effects artist, software developer, and interactive designer extraordinaire.

 

About Kim/Gianna

Kimberly Winnington (SL: Gianna Borgnine) is the Emmy nominated owner and CEO of Sand Castle Studios, LLC, a company dedicated to helping organizations maximize the full potential of virtual worlds and social media by creating interactive, social, and 3D experiences. For the last 5 years, Kimberly has helped SCS clients stay ahead of the curve and is a respected resource for information on current and developing trends, social media, and immersive experiences.
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6 Responses to The Virtual Winds of Change

  1. Crap Mariner says:

    Good one.

    I’m impressed with the quicker signup process, too. Problem is, it still delivers people straight down the chute of mediocrity and turn-offs that is Welcome Island while using a confusing interface that doesn’t do a good job of helping the new user understand. So all they’ve done is fast-track people to the exit. Instead of onboarding new users quickly with a continuing education on a simple interface that grows with the user, it’s waterboarding the user with an onslaught of unexplained frustrations.

    Draxtor – You decide what you eat. You decide what you do. Talk to your doctor and say “Help me make good decisions.” And then, when you make those decisions, keep doing it. You. Can. Do. It. (I was at 255 last year, now at 199 and losing steadily. Diet plus slow exercise plus a good supportive group of friends equals progress.)

    Or, just put your fat in Ball State’s budget! They’ll cut it!

    “Who needs art when you have to eat?” BINGO! Fix the major problems, the rest will grow on its own.

    The rest I’ve blithered about incoherently on my own site. All conveniently stored on my site for easy ignoring and disposal… FLUSH!

    I’ll be playing Portal 2 in the meantime… Crap Mariner, we’re done here!

    -ls/cm

  2. Russell says:

    Thanks all, another good round up of all the latest.

  3. draxtor says:

    crap – my brotha right on – thank you for your support – i will start dieting right after this delicious breakfast at the East Palo Alto McD!!! …and the idea of video ads ala Portal is worth gold! Let’s write a few, i am donating time to shoot ;] in re sign-up – big problem still indeed where they land! why was community gateway idea killed? i always liked that!

  4. Medhue says:

    Thanks for making the prodcasts! Nice to have something to listen to while making stuff.
    Really, I just came to comment on the whole Kinect craze. As an animator in SL, I don’t see it happening any time soon. Some things, yes, even I am dying to see as commonplace. Like live performances done with kinect. The video productions and interviews done using the kinect would be cool. Live performance plays are another. The kinect for everyday people and functioning, is at best, extremely awkward, and I see no signs in ever finding a way around the problem of spacial movement, without using strange gestures to trigger things. Plus, it would be going backwards in terms of combat, which good motion capture is way more preferable to any1 in their living room’s movements. How would hit reactions even work, or getting killed? They definitely need to mix in the option to only control some parts and a priority system, so that some things can be overriden.

    Having a full functioning kinect system in SL is a must though. If I were Rod, it would be 1 of my top projects. If it only ever gets used for the things I mentioned, then that alone is more than worth all the effort. This is because, it is those things that will get the most press, not just for using the kinect, but because they are all things that will be highly recorded on video and posted onto youtube and what not. It will be what every1 think of when they think of virtual worlds, even if the normal avatars are still using great motion capture AOs.

    Oh, and I got a kinect 2 weeks ago and am using it for motion capture animation now. It is cool, useful, and quick. Is it better than using my old 4 camera system? Not really, but it sure is alot faster to set up, lol. To me, kinect is just a step up, not really a leap.

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