Make Your Own Stuff!

This week we discuss the impact a brand new Second Life might have, abuse of the DMCA process, the SL mesh clothing deformer, SL9B, E3, Airtime and more!

This week’s topics include:

Guests:

Mainit Hellman is a Second Life user and content creator since 2008.  He is best known in the virtual world as the owner of Baustein where you can find his low prim, but detailed prefabs, furniture, and outdoor accessories.  He is also the co-owner of ExperiMENTAL Studios and an active plurker.

Saffia Widdershins (brief appearance providing an SL9B updateis a well known Second Life user, community leader, andblogger.  She is best known as Owner and CEO of Prim Perfect Publications, publisher and editor of Prim Perfect Magazine and as a co-host of the Treet.tv show Designing Worlds.

Karl Stiefvater (Qarl Fizz, formerly Qarl Linden) is visual effects artist, software developer, and interactive designer extraordinaire.

Thank you to our sponsors, Botgirl’s Identity Circus and Pretty Feet!

About Kim/Gianna

Kimberly Winnington (SL: Gianna Borgnine) is the Emmy nominated owner and CEO of Sand Castle Studios, LLC, a company dedicated to helping organizations maximize the full potential of virtual worlds and social media by creating interactive, social, and 3D experiences. For the last 5 years, Kimberly has helped SCS clients stay ahead of the curve and is a respected resource for information on current and developing trends, social media, and immersive experiences.
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2 Responses to Make Your Own Stuff!

  1. Medhue says:

    Well, I haven’t played around with pathfinding in a few weeks, but I see all kinds of issues for the average user. My region is pathfinding enabled, and when It first got enabled, I had to run right into SL and go thru every object on my sim, well almost, i will mention that later. So, of course, I had never been able to even look at how the sim stuff worked, except that 1 LL video that showed nothing. I guess I’m kind of good at figuring stuff out without a manual, and I got everything that I knew of back to working and mapped out properly in the navmesh. Many scripted items needed complete resets. I have about every kind of scripted function you could ever think of on my sim, and Roberto had to fix alot in his script store.

    How any normal person off the street is going to figure out how to set up all their objects, without almost full knowledge of what does what on your land, I’m clueless how that’s gonna happen. Yes, they said that is gonna change, but I’m not all that convinced it can be done easy enough. Once I got the navmesh set, the scripting worked pretty flawlessly, and it very much would be cool to develop a whole set of animation and attack coding to go around all the new functions, but I can’t really see any of this stuff being sold on the open market relying on everyday users to set up a proper navmesh.

    Now, this is totally different for custom themed sim. Any kind of 1 of a kind sim for exploring or rpgs or whatever. Like LL’s Wilderness. Then the designer of the sim would definitely benefit from the pathfinding technology. So, maybe there would be a market for making pathfinding npcs, but the only people that should or would buy them are the themed whole regions. Not some person that wants zombies to come out of their closet when they open it. Hmmm, that’s a neat idea, lol. Not for pathfinding tho. The average sim owner without any knowledge of what items needs what, I just don’t see wanting to even deal with pathfinding.

    All that said, I noticed that somethings on my sim, that aren’t part of the navmesh map, I can’t change their collision category, so they just won’t work now. Some are vendors too. Like I said, I haven’t touched it in a few weeks. Here’s a video of when I did last play with it. Prim rotation was broken, so I could not animate the npc. http://youtu.be/xqaPEqo5jG0

  2. Pingback: Second Life 2.0 | Living in the Modem World

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