Getting Technical

This week we take a look at some of the more technical news coming out of virtual worlds, break it down, and examine how it might impact the future of virtual spaces.

This week’s topics include:

Guests:

William Reed Seal-Foss (Reed Steamroller) is a 3D artist and virtual world content creator for Sand Castle Studios, LLC.

Bernhard Drax (Draxtor Despres) is a musician, new media producer, and machinima journalist.

Karl Stiefvater (Qarl Fizz, formerly Qarl Linden) is visual effects artist, software developer, and interactive designer extraordinaire.

About Kim/Gianna

Kimberly Winnington (SL: Gianna Borgnine) is the Emmy nominated owner and CEO of Sand Castle Studios, LLC, a company dedicated to helping organizations maximize the full potential of virtual worlds and social media by creating interactive, social, and 3D experiences. For the last 5 years, Kimberly has helped SCS clients stay ahead of the curve and is a respected resource for information on current and developing trends, social media, and immersive experiences.
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8 Responses to Getting Technical

  1. Onyx says:

    The information about puppeteering and merav (sp?) was excellent. I would love to know more about these or other related projects? Do you have any additional information? Have you follow up at all like you said you would try to do?

  2. Melissa Yeuxdoux says:

    Some of the best information I’ve heard yet on avatar puppeteering / Kinect / etc. Please please please tell us more! What are these Lindens doing now? Any chance they will bring back these projects and tie them in with what we’re doing now?

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  4. Crap Mariner says:

    Good one.

    Still working on the drinking game.

    I probably should have left the rule “When Reed swears, drink” for last because by the time I get to the end of the show, I can’t read what I’ve come up with for a rule after that.

    (My handwriting suffers considerably, my vision’s blurred, and I’ve… um… yeah, my lunch comes up from drinking so much.)

    -ls/cm

  5. Joshua says:

    I agree! More on this topic especially puppeteering! Is this code available somewhere?

  6. Catherine Jade says:

    I agree with the other comments. I really enjoyed the discussion and information from Gianna and Qarl on the puppeteering and Kinect avatar controls. I am also curious about the above questions as well.

    Also, it seems like the guys were a little loose on this one. I like that your relaxed, but I hope, Gianna, that you keep them more focused because the discussion is too good to miss; however I’m worried that it will continue to move in this direction like so many other podcasts and then lose value.

    Overall, great job.

  7. Ryan Graves says:

    I also am dying to hear more on the puppeteering project!!!!!

    WHY haven’t I heard of this before?!?! WHY was it not implemented?!?! What can we do now?

    If I understood qarl correctly, this is so much more powerful then what is being done with kinect. Gestures don’t even come close to the power of real time reflective expressive animation! WHY is no one else saying this?!?!

  8. Pingback: Why Virtual Worlds (like Second Life) Have More Value Then Twitter & Facebook | Sand Castle Studios

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