This week the Exodus team joins us to discuss why they created the Exodus viewer, how 1.23 based viewers negatively impact Second Life, graphics and more!
This week’s topics include:
- Introduction to the team
- Why make another viewer for Second Life?
- Second Life graphics versus other rendering engines?
- Why do so many people hate Second Life?
- Current vampire ads and underselling Second Life
- What Second Life is capable of even without post processing
- Graphics (high end computer) vs. performance (low end computer)
- An explanation of deferred rendering
- Why do users hate Viewer 2 & 3 and want to hang on to Viewer 1.23?
- How is Viewer 3 better?
- Exodus and shareable graphics settings
- Linden Lab phasing out 1.23
- How 1.23 based viewers (like Phoenix) negatively impact performance and hurt SL
- How do we know the Exodus viewer is safe (not containing malicious software)?
- Combat features of Exodus (custom crosshairs, smooth zoom, threat detection, etc)
- Visual improvements and features of Exodus
- Credit for all features
- TORLEY VISION!!
- Upcoming (amazing!) features
- Should Linden Lab be doing these types of upgrades themselves?
- Donate to Exodus!
- Suggestion forums
- Full list of current features
- Qarl revolutionizes mesh “attachments”
- Why Exodus isn’t on the TPV directory
- Tilt shift photography
- Qarl’s mesh deformer update
- Linden Lab’s simple inventory project viewer
- Login2Life at FIPA
- The Hills Have Eggs
- Flufee on a Meshion – Episode 10: Paws to the Wall!
- coldLogic’s store opening and contest
The Exodus Team are developers of the Exodus viewer, a specialized third party Second Life viewer geared towards gamers and visual artists based the Viewer 3 series and packed with useful features to enhance the experience of Second Life.
- Clix Diesel is the voice of Exodus Viewer. He leads the project and brings it all together. He also leads the Second Life military, Ark, and strives to bring the best possible combat viewer experience to everyone that engages in player versus player activities in Second Life.
- Ash Qin is Exodus’ Linux developer, he also provides various viewer related documentation and server related stuff! Ash also owns and runs the popular Sci-Fi sim Deshima. He is a great motivator and constantly pushes for perfection with his superb administration.
- Geenz Spad is Exodus’ graphics guy. He is also responsible for the slick shiny Rubber Infusions range of avatar modifications. Geenz works hard to bring brilliant rendering features and improvements to Exodus, adding an additional layer of visual “wow” for users, making Exodus ideal for photographers looking for an extra degree of control in their viewer.
- Ayamo Nozaki (not present on the podcast) is the lead developer for Exodus. Responsible for most of the combat functions that make Exodus stand out. He is a Second Life combatant with a understanding of what the community wants and expects from a viewer specially made for competitive play in Second Life.
William Reed Seal-Foss (Reed Steamroller) is a 3D artist and virtual world content creator for Sand Castle Studios, LLC.
Bernhard Drax (Draxtor Despres) is a musician, new media producer, and machinima journalist.
Karl Stiefvater (Qarl Fizz, formerly Qarl Linden) is visual effects artist, software developer, and interactive designer extraordinaire.
Thank you to our sponsor, Pretty Feet!