This week we discuss Second Life on Amazon, new products and features coming from Linden Lab and if the dream of a mainstream virtual world/metaverse is dead.

This week’s topics include:


Bernhard Drax (Draxtor Despres) is a musician, new media producer, and machinima journalist.

Karl Stiefvater (Qarl Fizz, formerly Qarl Linden) is visual effects artist, software developer, and interactive designer extraordinaire.

Thank you to our sponsors, Botgirl’s Identity Circus and Pretty Feet!

About Kim/Gianna

Kimberly Winnington (SL: Gianna Borgnine) is the Emmy nominated owner and CEO of Sand Castle Studios, LLC, a company dedicated to helping organizations maximize the full potential of virtual worlds and social media by creating interactive, social, and 3D experiences. For the last 5 years, Kimberly has helped SCS clients stay ahead of the curve and is a respected resource for information on current and developing trends, social media, and immersive experiences.
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9 Responses to Duh

  1. “…Hang on to your virtual hats ladies and gentlemen, I think 2013 could shape up to be an interesting year. My advice. Buy Amazon (AMZN) stock and look forward to a Virtual e-Commerce SL Marketplace experience powered by Amazon in the near future!”

    Read my complete blog post predicting SL’s Amazonian here:

  2. re. introductory giveaways, work with selected content creators, give away coupons! Especially for the avatar basics; skin, hair, clothes. Land has some issues, there used to be free 512 sq.M “starter plots” they were scammed; any give-away land has to be no transfer.
    re. Versu and Logos; LL has an amazing eye-in-hand logo, they hide it under a basket and forbid any use of it!

  3. Inara Pey says:

    Without wishing to appear I’m plugging my blog, there is more detailed information on versu here (given you linked to my initial coverage of the two websites):

    Versu: Regency England-with-Murder Ghosts and Romance

    Including an outline of the initial release, and some of the limitations.

    Dio, if you click on HELP, gives something of an overview of itself.

  4. Cathy Foil owner of Pretty Feet says:

    So glad to hear you are all back. :)
    Sorry I have the flu so I may be a bit blunt here.

    I am glad to see LL’s attempt to drum up new players by trying the Amazon thing.
    I have to toot my on horn here a bit but if you go way back to my first comments and my response to the survey you did so long ago I had suggested LL give away free L$ and land. I had suggested LL have a second form of currency Promotion L$. These Promotion L$ would not be able to sell for real USDs but content creators who received them for items bought with them could use them for upload fees and tiers.

    Over the past few months I have been seeing on YouTube and other websites ads for Second Life. So nice to see LL finally putting some money into marketing.

    SL will never take off till LL fixes one problem. LAG!!! For better or worse SL’s performance will always be compared to game counsels which have no LAG. I know there is different kinds of lag. In my experience the biggest producer of lag is the avatars themselves. The shear number of triangles they are allowed to wear and the amount of scripts running is just ridiculous. For a virtual experience that is supposed to be shared with others that is ruined when just 3 or 4 avatars with tons of attachments in the same sim is not acceptable. I don’t have a crappy computer believe me. Whoever thought it be a good idea to let avatars be able to attach multiple objects to a single attachment point should be fired. I just hope that normal maps and the others will not cause more lag.

    I don’t know why LL is so over reactive when it comes to large mesh and the potential lag they may produce yet have no issues with lag produced by mesh attachments. I made a mesh spaceship that is 640 meters long by 512 meters wide. Had a second all sculptie spaceship that is 480 meter long by 218 meters wide both rezzed in a sandbox and had my draw distance set to over 800 meters but had no real increase in lag. Yet when I invited four friends to see them I could barely move even with my draw distance set to 32 meters and avatar impostors turned on and set so only I was not an impostor.

    By the way I sent all three of you a copy of the mesh spaceship though your version is only 256 meters long prim cost just 556 prims. Don’t worry it is in a box which the box is a smaller version of the mesh just one prim cost so you don’t have to rez the big ship to see what she looks like. If you like to take a look just do a search in your inventories for, “For Kimberly” “For Qarl” and “For Draxtor”. I love to get any feedback on it.

    Lastly I love to hear an update on the mesh deformer. :) I know there is probably not much to report. I like to slap LL and tell them to just release it already!!! I played around with it a almost year ago and it was ready back then. There are all sorts of cool possibilities for new products with it.

  5. Cathy Foil owner of Pretty Feet says:

    I was quite surprised to hear you say for educational purposes SL is still the best platform available. To me it would seem Cloud Party is now the best. For $100 a month a educational client can get an sim that is 500 meters by 500 meters by 500 meters big. In Cloud Party there is little if any lag. You don’t have to have a Facebook account or even log in through Facebook anymore. You log in through your web browser so no viewer to download or install. Your educational client can have a webpage with a simple link in it to direct interested people into the sim. Cloud Party already has Normal Maps and Specular Maps and more. Cloud Party has custom avatar bones and scripting best of all once the sim has 25 avatars on it a new identical sim is spawned and the next 25 avatars that click on the link to go to you educational sim will automatically be directed to the new version. Once that sim is full another identical sim is spawed and so on. Theoretically you can have thousands of people all logged in at the same time using the educational sim. This is something SL just can’t do.

    You have way more experience with educational sim than I do so I love to hear your reasons for sticking with SL over Cloud Party. :)

    • Cathy Foil owner of Pretty Feet says:

      Oh forgot to mention. These new identical sims are FREE. :D

      • Cathy Foil owner of Pretty Feet says:

        Wow you can really tell my flu is affecting me. My grammar is horrible! Wish I could go back and edit my other comments. Thank god for spell check. LOL :P

  6. Isa says:

    I recently made a new account to see what it’s like for new users.

    When I landed this tutorial automatically came up. It showed how to do all of the basic functions (walkng, flying) with diagrams and pictures showing exactly where buttons are located. Very clear and easy to understand.

    The place I was dropped into had all of these portals that you walk through which automatically tps you to a destination. So, you don’t have to know how to tp. The portals have sections titled art, music, rping, adult, editors picks etc. I chose rp, and landed in Caledon’s help island which explains everything about sl perfectly. I have no idea where the other portals take people and whether they’re as helpful as Caledon is.

    SL, imo, has never been easier to use than it is right now.

  7. Lexi Zelin says:

    HAHAHHAHA @ the how to make money question! I actually have been lucky enough to be able to drop my rl job completely and call my store my rl income because I make enough for that. But, it took alot of time, alot of work, alot of marketing and advertising to even get my name out there yah know. So, yeah I’ve had alot of my real life family and friends give me that mundane dumb look and ask HOW CAN “I” MAKE MONEY!??? hahahah I would love to be able to tell them the magic code to that scenario but there just isn’t one. Yes, you can definitely make a decent living off your SL business. But it took me about 3 years to even be comfortable enough with the Second Life viewer to even think about opening a store. I have had 3 stores before this one, and this one just happened to be the “right” one! But, yes yes the how can I make money question cracks me up every time because people think that once you sign into Second Life money just starts falling from the skies with little to no effort and that’s absolutely not the case haha.

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